* Editor: display a notile when the tile ID is invalid * Editor: reorder layer objects when their object menu is closed * Editor: correctly save BadGuy and Dispenser direction * Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps * Editor: correctly join paths (using FileSystem::join()) * Fixed build system in order to correctly support SemVer pre-release tags * Add a launcher script for Windows builds (#443) * Editor: Better approach for layer removal (#510) * Editor: add an alignment option for background (#547) * Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557) * Save and load visibility of SpriteChange tiles in squirrel table (#342) * README: various updates related to download count * Make use of auto pointers and modern iterators where appropriate * Editor: Switch: make sprite option visible again * Editor: move moving objects to the center of the mouse pointer when adding * WillOWisp: get name property in order to fix a scripting issue (#529) * Don't turn Tux into stone above ground when using earth bonus (#537) * Editor: Torch: make it possible to change the sprite (#541) * Update the translations to reflect the translation progress as of * Scripting: deduplicate code using the ExposedObject template class * String freeze for translators is now in effect * Editor: multiple fixes to levelset and worldmap creation, including UX * Update some parts of the (user) documentation * Fix an issue with odd behavior of music playback (#583) * Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses * Add the possibility to add sawblade/hurting platforms using the editor * Editor: verify some level properties have been set * Fixes for the build system and updates with regard to the automatic deployment * Fix a bug with Level.edit() in squirrel (#207) * Prevent statistics text from overlapping * Use PhysFS file system abstraction for is_directory checks * And more (minor) improvements and changes * Various other bugfixes of issues reported since the v0.4.0 release * New console commands and command line options (related to the editor) * Extended the scripting API: gradients are now scriptable * Improved levels in Antarctica and Forest Island * Editor: Fix an issue where some areas in the editor would be excessively large * Editor: Camera: Remove autoscroll option, as it is deprecated and should not * add objects to a nice location in levels) * Editor: Add an option to snap objects to the grid (this will make it easier to * Editor: Tilemap: Add an option to change the draw target
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |